class_name = "CPlane"
object_name = "Me 410 A-1"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.30, 0.19
y= -0.17, -0.002 // -0.17, -0.010 - default sight only
z= -0.25, 0.25
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.30, 0.01
y= -0.17, 0.035
z= -0.50, 0.20
[END]

[COCKPIT_ALTER_LIMITS]	//Data block for script, at least one dimension should be differ
x= -0.30, 0.12
y= -0.17, 0.035
z= -0.25, 0.25
WeaponModArg= 19008 // Armour
[END]

[OPEN_COCKPIT_ALTER_LIMITS]	//Data block for script, at least one dimension should be differ
x= -0.30, 0.01
y= -0.17, 0.035
z= -0.50, 0.201
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Me410A1/Me410A1.mgm",true,true
VisualImage=1,"graphics/planes/Me410A1/Me410A1-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Me410A1_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Me410A1_Fragment.txt"
KeepNetworkImages=true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

EnabledDecals=true	//      ,    

CollisionBody="graphics/planes/Me410A1/Me410A1_Phys.col"
HitBody="graphics/planes/Me410A1/Me410A1.col"

SoundScript="LuaScripts/Sound/Planes/Me410A1.cfg"
HidePeriodAfterExplosion = 3.0

//    :      
Script="LuaScripts\ObjectScripts\Planes\_Fw190D9.sc"

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 1100.0, 1100.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  () -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  /  () -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  /  () -   

CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0011, 2, 00431, 0.0, "smooth_clamp", 0.1, "" //    ( )
CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0013, 0, 00440, 0.0, "smooth_clamp", 0.1, "" //    / 
CockpitArg = -2, 0013, 1, 00450, 0.0, "smooth_clamp", 0.1, "" //    / 

CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 0, 00705, 0.0, "smooth_clamp", 0.0, "" //    
CockpitArg = -2, 0021, 1, 00706, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0022, 0, 00731, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 1, 00732, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0022, 2, 00733, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0022, 3, 00734, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0023, 0, 00735, 0.0, "smooth_clamp", 0.0, "" //      / 
CockpitArg = -2, 0023, 1, 00736, 0.0, "smooth_clamp", 0.0, "" //      / 

CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0101, 1, 01108, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0101, 3, 01109, 0.0, "smooth_clamp", 0.1, "" //       
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" //      
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //    
//CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()  
CockpitArg = -2, 1202, 0, 03190, 0.0, "smooth_wrap",  0.1, "" //    ("" )  
CockpitArg = -2, 1202, 1, 03191, 0.0, "smooth_wrap",  0.1, "" //    ("" )  
CockpitArg = -2, 0452, 1, 00209, 0.0, "smooth_clamp", 0.1, "" //   


CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0111, 1, 01208, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0111, 3, 01209, 0.0, "smooth_clamp", 0.1, "" //       
CockpitArg = -2, 0112, 3, 01282, 0.0, "smooth_clamp", 0.2, "" //      
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.2, "" //    

CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "" //    
//CockpitArg = -2, 0211, 2, 03254, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0212, 1, 03272, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "" //   ()  
CockpitArg = -2, 1212, 0, 03290, 0.0, "smooth_wrap",  0.1, "" //    ("" )  
CockpitArg = -2, 1212, 1, 03291, 0.0, "smooth_wrap",  0.1, "" //    ("" )  
CockpitArg = -2, 0452, 2, 00219, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0351, 1, 02540, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0351, 2, 02541, 0.0, "smooth_clamp", 0.0, "" //     ( )
CockpitArg = -2, 0352, 0, 02550, 0.0, "smooth_clamp", 0.0, "" //    ( )
CockpitArg = -2, 0352, 1, 02551, 0.0, "smooth_clamp", 0.0, "" //    ( )
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "low_freq" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 0400, 2, 08515, 0.0, "smooth_wrap",  0.2, "" //  - 45- 
CockpitArg = -2, 1500, 0, 08516, 0.0, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 0, 08561, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" //    -  
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" //    -  (  / )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" //    -  ( )

CockpitArg = -2, 0407, 1, 08263, 0.5, "smooth_clamp", 0.1, "med_freq" //      -  
CockpitArg = -2, 0407, 2, 08261, 0.0, "smooth_wrap",  0.1, "med_freq" //      -  ( )
CockpitArg = -2, 1407, 1, 08211, 0.0, "smooth_clamp", 0.1, "med_freq" //   ()   

CockpitArg = -2, 1408, 1, 08260, 0.5, "smooth_clamp", 0.1, "" //   -  
CockpitArg = -2, 0409, 0, 08264, 0.0, "smooth_wrap",  0.5, "" //   -  
CockpitArg = -2, 0409, 1, 08265, 0.0, "smooth_wrap",  0.1, "" //   -   

CockpitArg = -2, 0407, 0, 08290, 0.0, "smooth_clamp", 0.5, "" //    

CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 1, 08101, 0.0, "smooth_clamp", 0.2, "low_freq" //  -    
CockpitArg = -2, 0404, 2, 08102, 0.0, "smooth_clamp", 0.0, "granted_single" //  -  
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "low_freq" //  -     
CockpitArg = -2, 1404, 1, 08104, 0.5, "smooth_wrap",  0.1, "med_freq" //  - 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "granted_single" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "" // 
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //  ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //     ()
CockpitArg = -2, 0431, 3, 04321, 0.5, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0432, 1, 04500, 0.0, "smooth_clamp", 0.1, "" //      -
CockpitArg = -2, 0435, 0, 04350, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0435, 1, 04351, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0601, 0, 09102, 0.0, "smooth_clamp", 0.0, "" //  
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "granted_single" //   
CockpitArg = -2, 0601, 2, 09142, 0.0, "smooth_clamp", 0.1, "" //  


CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0640, 0, 09006, 0.0, "smooth_clamp", 0.1, "" //  

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "granted_single" //  
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.1, "" //   (1- )  
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "low_freq" //    
CockpitArg = -2, 0851, 0, 07004, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0851, 3, 07007, 0.0, "smooth_clamp", 0.1, "granted_single" //  
CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.1, "granted_single" //  

CockpitArg = -2, 0434, 0, 06009, 0.0, "smooth_clamp", 0.2, "" //    ("")
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   


CockpitArg = -2, 0642, 0, 04332, 0.000, "smooth_clamp", 0.1, "granted_single" //  -   
CockpitArg = -2, 0405, 0, 08060, 0.000, "smooth_wrap",  0.1, "granted_single" //    
CockpitArg = -2, 0405, 1, 08063, 0.500, "smooth_clamp", 0.1, "granted_single" //  "/"   

CockpitArg = -2, 1409, 0, 08013, 0.500, "smooth_clamp", 0.1, "med_freq" //  -    
CockpitArg = -2, 1409, 1, 08014, 0.500, "smooth_wrap",  0.1, "med_freq" //  -  
CockpitArg = -2, 1410, 0, 08015, 0.500, "smooth_wrap",  0.1, "med_freq" //  -   


CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "granted_single" //       

CockpitArg = -2, 0451, 0, 00216, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "low_freq" // 


CockpitArg = -2, 0470, 0, 09014, 0.0, "smooth_clamp", 0.1, "" //    "1"
CockpitArg = -2, 0470, 1, 09114, 0.0, "smooth_clamp", 0.1, "" //    "2"
CockpitArg = -2, 0470, 2, 09214, 0.0, "smooth_clamp", 0.1, "" //    "3"
CockpitArg = -2, 0470, 3, 09314, 0.0, "smooth_clamp", 0.1, "" //    "4"

CockpitArg = -2, 0473, 0, 09091, 0.0, "smooth_wrap",  0.1, "" //     "1"
CockpitArg = -2, 0473, 1, 09191, 0.0, "smooth_wrap",  0.1, "" //     "2"
CockpitArg = -2, 0473, 2, 09291, 0.0, "smooth_wrap",  0.1, "" //     "3"
CockpitArg = -2, 0473, 3, 09391, 0.0, "smooth_wrap",  0.1, "" //     "4"

CockpitArg = -2, 0476, 0, 09491, 0.0, "smooth_clamp",  0.1, "" // -   "1"
CockpitArg = -2, 0476, 1, 09591, 0.0, "smooth_clamp",  0.1, "" // -   "2"
CockpitArg = -2, 0476, 2, 09691, 0.0, "smooth_clamp",  0.1, "" // -   "3"
CockpitArg = -2, 0476, 3, 09791, 0.0, "smooth_clamp",  0.1, "" // -   "4"


CockpitArg = -2, 0453, 3, 09042, 0.0, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0454, 3, 09041, 0.0, "smooth_clamp", 0.2, "" //  

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.1, "" //     "1"
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.1, "" //     "2"
CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.1, "" //     "3"
CockpitArg = -2, 0455, 3, 09174, 0.0, "smooth_clamp", 0.1, "" //     "4"

CockpitArg = -2, 0456, 0, 09175, 0.0, "smooth_clamp", 0.1, "" //   "  - " 
CockpitArg = -2, 0456, 1, 09176, 0.0, "smooth_clamp", 0.1, "" //   " - " 

CockpitArg = -2, 0460, 2, 09057, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0461, 0, 09151, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 1, 09152, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 2, 09153, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0461, 3, 09154, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0466, 0, 04305, 0.0, "smooth_clamp", 0.0, "" //     
CockpitArg = -2, 0466, 1, 04306, 0.0, "smooth_clamp", 0.0, "" //     
CockpitArg = -2, 0466, 2, 04307, 0.0, "smooth_clamp", 0.0, "" //     
CockpitArg = -2, 0466, 3, 04308, 0.0, "smooth_clamp", 0.0, "" //     

CockpitArg = -2, 0464, 0, 04315, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0464, 1, 04316, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0464, 2, 04317, 0.0, "smooth_clamp", 0.1, "granted_single" //  

CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "granted_single" //    
CockpitArg = -2, 0551, 1, 04321, 0.0, "smooth_clamp", 0.1, "granted_single" //    

CockpitArg = -2, 0552, 0, 04313, 0.0, "smooth_clamp", 0.1, "granted_single" //   

CockpitArg = -2, 0641, 0, 04318, 0.0, "smooth_clamp", 0.1, "granted_single" //   
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "granted_single" //   

CockpitArg = -2, 0602, 2, 09106, 0.000, "smooth_clamp", 0.1, "" //         
CockpitArg = -2, 0602, 3, 09107, 0.000, "smooth_clamp", 0.1, "" //         
CockpitArg = -2, 0603, 2, 09108, 0.000, "smooth_clamp", 0.1, "" //             
CockpitArg = -2, 1603, 1, 09111, 0.000, "smooth_clamp", 0.3, "" //       -   
CockpitArg = -2, 0603, 0, 09112, 0.000, "smooth_clamp", 0.1, "" //     

CockpitArg = -2, 0462, 1, 06014, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0462, 2, 06015, 0.0, "smooth_clamp", 0.2, "" // -    
CockpitArg = -2, 0462, 3, 06016, 0.0, "smooth_clamp", 0.2, "" // -    

CockpitArg = -2, 0490, 0, 09061, 0.0, "smooth_clamp", 0.1, "" //  /  



//       
//Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
//[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
//	AlterBotConfig = -1, -1, 19440301, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_Bf109_GER44.txt"
//[end]

[attach=0]
	position= 1.34, 0.51, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Me410A_GER44.txt"
[end]

[attach=1]
	position= 0, 0, 0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/Me410A1_T.txt"
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=2]
	position= -1.07, 0.2, 0.64
	rotation= 0, 135, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

[attach=4]
	position= 1.687,1.145,0.046
	object = "LuaScripts/WorldObjects/Planes/Sights/DiveBombSightAr234.txt"
[end]

[attach=5]
	position = 2.234, 1.082, 0.046
	rotation = 0,0,0
	//object = "LuaScripts/WorldObjects/Planes/Sights/VisorCameraByAttachSingleEyeMe410.txt"
[end]

[attach=6]
	position = 2.234, 1.082, 0.046
	rotation = 0,0,0
	//object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_tube.txt"
[end]

[attach=7]
	position = 1.802884, 1.161497, 0.045991
	rotation = 0,0,0
	//object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_revi.txt"
[end]



AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Me410A1.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1 // TODO_Me410

SeatBackAngle = 20.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Me_410_A1"

InitialSpeedInAir = 320.0   //,      , 200...700 /

BombDoorPeriod0=2,15,3,true

MinCartridgeCaseTime = 0.05 //       

BushCoord0= 0.269,-0.579,-0.139  //   
BushCoord1= 0.269,-0.595,-0.101  //    
BushSpeed0= 0, -1, 0
BushSpeed1= 0, -1, 0

FTCoord=0.17,0.055,0

FlarePos= -1.07, 0.2, 0.64
FlareDir= -1.0, 0.15, 0.7
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 1.672, 1.138, 0.046

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.984, -0.096, -2.528
		Mass = 4.55
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.832, -0.602, -2.566
		Mass = 9.1
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 0.644, 0.326, -2.514
		Mass = 54.6
		CxaS = 0.0
	[end]
	
	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 1.984, -0.096, -2.528
		Mass = 54.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_WingL_Mid_1"
		Position = -0.492, 0.007, -3.903
		Mass = 32.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = 2.951, -0.005, -2.52
		Mass = 15.0
		CxaS = 0.0
	[end]

	[AdditionalElement] //    
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.984, -0.096, 2.528
		Mass = 4.55
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.832, -0.602, 2.566
		Mass = 9.1
		CxaS = 0.0
	[end]

	[AdditionalElement]	//     
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 0.644, 0.326, 2.514
		Mass = 54.6
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 1.984, -0.096, 2.528
		Mass = 54.5
		CxaS = 0.0
	[end]

	[AdditionalElement] //     
		AttachToPart = "^1_WingR_Mid_1"
		Position = -0.492, 0.007, 3.903
		Mass = 32.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//      
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = 2.951, -0.005, 2.52
		Mass = 15.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -2.42, 0.301, -0.124
		Mass = 42.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//    
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -2.42, 0.301, 0.124
		Mass = 42.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//  -   
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = -8.705, 0.41, 0.0
		Mass = 28.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, -0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.743	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, -0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, -0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, -0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG17.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, 0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.743	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, 0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, 0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, 0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]	// Replacement MG17 guns by 13 mm MG131 gun
	WMname="me410a1_MG131x2"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, -0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, -0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, -0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, -0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, 0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, 0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, 0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, 0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=2]	// Adding WB151 gunpod
	WMname="me410a1_WB151"
	WMgroup="2"
	PlaneModArg=19002
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]



	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.692, -0.101, -0.129	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.942, -0.117, -0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.88, -0.025, -0.09 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.645, -0.345, -0.010
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.692, -0.101, 0.129	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.942, -0.117, 0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.88, -0.025, 0.09 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.645, -0.345, 0.010
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 1 //Light Arg 60230
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[AdditionalElement]	// Empty WB151 pod
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 1.320, -0.023, 0.0
		Mass = 83.15	// 290 - 2 * (42 + 61.425) = 83.15
		CxaS = 0.0
	[end]
[end]

[WeaponMode=3]	// Adding WB151 gunpod
	WMname="me410a1_WB151_DB603Aa"
	WMgroup="2"
	PlaneModArg=19003
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, -0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, -0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, -0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, -0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, 0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, 0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, 0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, 0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]



	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.692, -0.101, -0.129	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.942, -0.117, -0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.88, -0.025, -0.09 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.645, -0.345, -0.010
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.692, -0.101, 0.129	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 42.0
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.942, -0.117, 0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.88, -0.025, 0.09 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.645, -0.345, 0.010
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 2 //Light Arg 60240
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[AdditionalElement]	// Empty WB151 pod
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 1.320, -0.023, 0.0
		Mass = 83.15	// 290 - 2 * (42 + 61.425) = 83.15
		CxaS = 0.0
	[end]
[end]

[WeaponMode=4]	// Adding MG151x4 gunpod
	WMname="me410a1_MG151x4"
	WMgroup="3"
	PlaneModArg=19004
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, -0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, -0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, -0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, -0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, 0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, 0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, 0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, 0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]



	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun10"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.354, -0.101, -0.127	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//         
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0,  0.0,  0.0
		DefaultGunPosition = 2.604, -0.117, -0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.605, -0.025, -0.128 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.325, -0.399, -0.116
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9133
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun11"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.354, -0.101, 0.127	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//         
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0,  0.0,  0.0
		DefaultGunPosition = 2.604, -0.117, 0.128	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.605, -0.025, 0.128 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.325, -0.399, 0.116
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9233
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=6]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun09"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.353, -0.101, -0.384	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//         
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 2.604, -0.117, -0.385	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.605, -0.125, -0.385 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.326, -0.312, -0.367
		CartridgeCasesEjectionSpeed = 0, -2, -0.7
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9033
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=7]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun12"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.353, -0.101, 0.384	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//         
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 2.604, -0.117, 0.385	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0668	//     1.4  ,     (   ),   .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.605, -0.125, 0.385 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.326, -0.312, 0.367
		CartridgeCasesEjectionSpeed = 0, -2, 0.7
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9333
		FlashAnimationGroup = 3 //Light Arg 60250
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=5]	// Adding MK103x2 gunpod, -1.0 km/h at SL
	WMname="me410a1_MK103x2"
	WMgroup="3"
	PlaneModArg=19005
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, -0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, -0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, -0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, -0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 5
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_GER_MG131.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.936, 0.336, 0.189	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 19.7	// ?      (ED 131)   ( 131) [airwar.ru]
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.318, 0.804, 1.076, -0.009, 0.000, 0.028
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.851, 0.26, 0.18	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.922, 0.633, 0.185 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.942, -0.162, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 6
		ShotSoundType = 2
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]



	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK103.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun13"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.458, -0.109, -0.17	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 145.0	//  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.239, 39.023, 39.105, 0.0, 0.0, 0.0 //   
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 3.109, -0.138, -0.180	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0
		DefaultGunDragPosition = 0.0, 0.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 1.678, 0.063, -0.038 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.093, -0.397, -0.226
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

		DrawAnimationArgIdx = 0, 9028	//  

		FlashAnimationArgIdx = 9813
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 7
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MK103.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun14"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.458, -0.109, 0.17	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 145.0	//  
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.239, 39.023, 39.105, 0.0, 0.0, 0.0 //   
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 3.109, -0.138, 0.180	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0
		DefaultGunDragPosition = 0.0, 0.0, 0.0
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0331, 0.1093	//      ,    3.3     .   -37 "  "  -2 712.6  400.
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 2.013, 0.104, 0.035 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 1.093, -0.397, 0.226
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3

		DrawAnimationArgIdx = 0, 9128	//  

		FlashAnimationArgIdx = 9913
		FlashAnimationGroup = 4 //Light Arg 60260
		GunSoundsIdx = 8
		ShotSoundType = 3
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[AdditionalElement]	// MK103 additional
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 1.458, -0.109, 0.0
		Mass = 86.55	// 584 - (2 * 42 + 101.42 + 106.03) = 86.55
		CxaS = 0.0
	[end]

	[AttachedObject]
		attach = 5
		object = "LuaScripts/WorldObjects/Planes/Sights/VisorCameraByAttachSingleEyeMe410.txt"
	[end]

	[AttachedObject]
		attach = 6
		object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_tube.txt"
	[end]

	[AttachedObject]
		attach = 7
		object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_revi.txt"
	[end]
[end]

[WeaponMode=6]	// Adding BK5 gun, -15.0 km/h at SL
	WMname="me410a1_BK5"
	WMgroup="3"
	PlaneModArg=19006
	PayloadAdditionalArg=19999
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, -0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//        
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, 0.014, 0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, -0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, -0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, -0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 3
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_MG151-20.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.642, 0.301, 0.399	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 45.49	//  -     
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.776, 5.442, 5.766, -0.083, -0.014, -0.170
		CarriageCxaS = 0.0	//  
		CarriageDragPosition = 0.0, 0.0, 0.0	//  
		DefaultGunPosition = 2.478, 0.260, 0.410	//    
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	//  
		DefaultGunDragPosition = 0.0,  0.0,  0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0239, 0.0477	//     ,  .  Reine Waffenstreuung (Streukreisradius) =0,25 % der Entfernung (   0.25% ).
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.662, 0.629, 0.214 //  ..      , []
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.566, -0.192, 0.544
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.05
		ReArmTime = 10 //  ,  60,     -2  2 
		FireButtonArgIdx = 9120
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 0 //Light Arg 60220
		GunSoundsIdx = 4
		ShotSoundType = 1
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]



	[Gun=4]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_GER_BK5.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun15"
		ProbabilityOfHit = 0.05
		CarriagePosition = 1.369, -0.108, 0.0	//          
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 650.0	//       
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 14.926, 332.782, 332.845, 9.036, 0.000, 0.000
		CarriageCxaS = 0.0
		CarriageDragPosition = 0.0, 0.0, 0.0
		DefaultGunPosition = 4.185, -0.094, 0.000	//   
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.11
		DefaultGunDragPosition = 3.395, -0.094, 0.0	//  
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.06286956	//      ,       -7 25.98  50.         2.11 .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0"  //  CollisionBox   ,      
		AmmunitionPosition = 0.897, -0.102, 0.0 //  ..      , []
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 

		DrawAnimationArgIdx = 0, 9028 //  
		FireButtonArgIdx = 9120

		ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
		FlashAnimationArgIdx = 9433
		FlashAnimationGroup = 5 // Light Arg 60270
		GunSoundsIdx = 9
		ShotSoundType = 4
		UseSingleShotSound = true
		isElectroTrigger = true 
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false
	[end]

	[Gun=5]
		GunType = "Reserved"
	[end]

	[AttachedObject]
		attach = 5
		object = "LuaScripts/WorldObjects/Planes/Sights/VisorCameraByAttachSingleEyeMe410.txt"
	[end]

	[AttachedObject]
		attach = 6
		object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_tube.txt"
	[end]

	[AttachedObject]
		attach = 7
		object = "LuaScripts/WorldObjects/Planes/Sights/GunSightMe410A1_C_revi.txt"
	[end]
[end]

[WeaponMode=7]
	WMname="me410a1_DB603Aa"
	WMgroup="4"
	//PlaneModArg=19007
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=8]
	WMname="me410a1_Armour"
	WMgroup="5"
	PlaneModArg=19008
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement]	// Glass armour
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 1.607, 1.150, 0.0
		Mass = 30.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	// Steel armour
		AttachToPart = "^1_Fuse_Ctl_0"
		Position = 2.505, 0.694, 0.0
		Mass = 29.0
		CxaS = 0.0
	[end]
[end]

// TODEV   
//[WeaponMode=9]
//	WMname="me410a1_Jettison_Fuel_Tanks"
//	WMgroup="6"
//	PlaneModArg=19009
//	TurretID=-1
//	TurretDefault=""
//	TurretMod=""
//[end]

//   

AmmunitionArg=12900

// 2x MG17 and 2x MG151

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + SD70-8

[Ammunition=1]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.3
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + SD70-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb6=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb7=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	PrimaryAimingGun=2
[end]

// + SC250-2

[Ammunition=2]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.6
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + SC250-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=2
[end]

// + SC500-1

[Ammunition=3]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.6
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + SC500-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=2
[end]

// + SB1000_410-1

[Ammunition=4]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.9
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + SB1000_410-1"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SB1000_410.txt"
	PrimaryAimingGun=2
[end]



// 2x MG131 and 2x MG151

[Ammunition=5]
	WeaponModes=1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + SD70-8

[Ammunition=6]
	WeaponModes=1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.3
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + SD70-8"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb6=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Bomb7=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	PrimaryAimingGun=2
[end]

// + SC250-2

[Ammunition=7]
	WeaponModes=1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.6
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + SC250-2"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	PrimaryAimingGun=2
[end]

// + SC500-1

[Ammunition=8]
	WeaponModes=1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.6
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + SC500-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	PrimaryAimingGun=2
[end]

// + SB1000_410-1

[Ammunition=9]
	WeaponModes=1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.9
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + SB1000_410-1"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SB1000_410.txt"
	PrimaryAimingGun=2
[end]



// 2x MG17, 2x MG151 and 2x MG151 (in WB151)

[Ammunition=10]
	WeaponModes=2,28,-1,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3,4,5-MG15120-APHE-1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + WGR21-4

[Ammunition=11]
	WeaponModes=2,28,-1,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=12]
	WeaponModes=2,28,-1,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=13]
	WeaponModes=2,28,-1,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=14]
	WeaponModes=2,28,-1,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]



// 2x MG131, 2x MG151 and 2x MG151 (in WB151)

[Ammunition=15]
	WeaponModes=12,128,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + WGR21-4

[Ammunition=16]
	WeaponModes=12,128,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=17]
	WeaponModes=12,128,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=18]
	WeaponModes=12,128,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=19]
	WeaponModes=12,128,-3,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]



// 2x MG131, 2x MG151 and 2x MG151 (in WB151) + DB603Aa

[Ammunition=20]
	WeaponModes=3,38,-1,-2,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + WGR21-4

[Ammunition=21]
	WeaponModes=3,38,-1,-2,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=22]
	WeaponModes=3,38,-1,-2,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=23]
	WeaponModes=3,38,-1,-2,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=24]
	WeaponModes=3,38,-1,-2,-4,-5,-6,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3,4,5-MG15120-APHE-1200 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=3
	GunAmmunition5=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]



// 2x MG131, 2x MG151 and 4x MG151 (in bombbay gunpod)

[Ammunition=25]
	WeaponModes=4,48,-1,-2,-3,-5,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4,5,6,7-MG15120-APHE-600"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=4
	GunAmmunition7=4
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + WGR21-4

[Ammunition=26]
	WeaponModes=4,48,-1,-2,-3,-5,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4,5,6,7-MG15120-APHE-600 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=4
	GunAmmunition7=4
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=27]
	WeaponModes=4,48,-1,-2,-3,-5,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4,5,6,7-MG15120-APHE-600 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=4
	GunAmmunition7=4
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=28]
	WeaponModes=4,48,-1,-2,-3,-5,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4,5,6,7-MG15120-APHE-600 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=4
	GunAmmunition7=4
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=29]
	WeaponModes=4,48,-1,-2,-3,-5,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4,5,6,7-MG15120-APHE-600 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=4
	GunAmmunition5=4
	GunAmmunition6=4
	GunAmmunition7=4
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]



// 2x MG131, 2x MG151 and 2x MK103 (in bombbay gunpod)

[Ammunition=30]
	WeaponModes=5,58,-1,-2,-3,-4,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-MK103-HE-110 + 5-MK103-HE-115"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	GunAmmunition5=6
	Bomb0=-1
	PrimaryAimingGun=4
[end]

// + WGR21-4

[Ammunition=31]
	WeaponModes=5,58,-1,-2,-3,-4,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-MK103-HE-110 + 5-MK103-HE-115 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	GunAmmunition5=6
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=32]
	WeaponModes=5,58,-1,-2,-3,-4,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-MK103-HE-110 + 5-MK103-HE-115 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	GunAmmunition5=6
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=33]
	WeaponModes=5,58,-1,-2,-3,-4,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-MK103-HE-110 + 5-MK103-HE-115 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	GunAmmunition5=6
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=34]
	WeaponModes=5,58,-1,-2,-3,-4,-6
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-MK103-HE-110 + 5-MK103-HE-115 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=5
	GunAmmunition5=6
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=2
[end]



// 2x MG17, 2x MG151 and BK5 (in bombbay gunpod)

[Ammunition=35]
	WeaponModes=6,68,-1,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

// + WGR21-4

[Ammunition=36]
	WeaponModes=6,68,-1,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=37]
	WeaponModes=6,68,-1,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist800"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=38]
	WeaponModes=6,68,-1,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1000"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=39]
	WeaponModes=6,68,-1,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG17-AP-2000 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1200"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=4
[end]



// 2x MG131, 2x MG151 and BK5 (in bombbay gunpod)

[Ammunition=40]
	WeaponModes=16,168,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

// + WGR21-4

[Ammunition=41]
	WeaponModes=16,168,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=42]
	WeaponModes=16,168,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=43]
	WeaponModes=16,168,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=44]
	WeaponModes=16,168,-2,-3,-4,-5,-7
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=4
[end]



// 2x MG131, 2x MG151 and BK5 (in bombbay gunpod) + DB603Aa

[Ammunition=45]
	WeaponModes=167,1678,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

// + WGR21-4

[Ammunition=46]
	WeaponModes=167,1678,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb3=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=47]
	WeaponModes=167,1678,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist800"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=48]
	WeaponModes=167,1678,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1000"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb3=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb4=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Bomb5=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	PrimaryAimingGun=4
[end]

[Ammunition=49]
	WeaponModes=167,1678,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-MG131-APHE-1100 + 2,3-MG15120-APHE-700 + 4-BK5-HE-22 + WGR21-4-dist1200"
	GunAmmunition0=1
	GunAmmunition1=1
	GunAmmunition2=2
	GunAmmunition3=2
	GunAmmunition4=7
	GunAmmunition5=-1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	PrimaryAimingGun=4
[end]



[Ammunition=50]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1 
	GunAmmunition4=-1
	GunAmmunition5=-1
	GunAmmunition6=-1
	GunAmmunition7=-1
	Bomb0=-1
	PrimaryAimingGun=1
[end]



[Ammunition=51]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=52]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=53]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=54]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=55]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=56]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=57]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=58]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=59]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=60]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=61]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]
[Ammunition=62]
	WeaponModes=-1,-2,-3,-4,-5,-6,-8
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1  
	Bomb0=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=1
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 1000   7.9257 (  MG 17)
	ExpendableMass = 29.5
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=1000
	RoundsInMagazine=1000
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	//  8-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_7-92x57_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 183   367 -  1364 (  MG 131)
	ExpendableMass = 46.2
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=550
	RoundsInMagazine=550
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_GER_13x64_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 117   233 -  2082 (  MG 151/20)
	ExpendableMass = 85.995
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=350
	RoundsInMagazine=350
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=3]	// 83   167 -  2082 (  MG 151/20,       WB151)
	ExpendableMass = 61.425
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=250
	RoundsInMagazine=250
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=4]	// 50   100 -  2082 (  MG 151/20,      )
	ExpendableMass = 36.855
	ResidualMass = 0.0	
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  4-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_AP.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_20x82_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=5]	// 110 -  30x184 (   MK 103)
	ExpendableMass = 101.42 // 92.2x110/100,  ..   122
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=110
	RoundsInMagazine=110
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=6]	// 115 -  30x184 (   MK 103)
	ExpendableMass = 106.03 // 92.2x115/100,  ..   122
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=115
	RoundsInMagazine=115
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//  1-   
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_30x184_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case30-37mm.txt"
[end]

[GunAmmunition=7]	// 22 -  "5 cm Sprgr. 38"   BK5
	ExpendableMass = 77.22 // 25   3.51 
	ResidualMass = 20.75 // 25   0.83 
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=22
	RoundsInMagazine=22
	ReservedMagazines=0
	AmountRoundsWithOneTracer=1	//    
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HEM.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_GER_50_HEM.bin"
[end]


//   8  SD70

[attach=20]
	position= 2.147, -0.032, 0.0
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=21]
	position= 2.147, -0.047, -0.228
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=22]
	position= 2.147, -0.047, 0.228
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=23]
	position= 1.034, -0.214, 0.0
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=24]
	position= 1.034, -0.214, -0.276
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=25]
	position= 1.034, -0.214, 0.276
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=26]
	position= 1.034, -0.039, -0.138
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=27]
	position= 1.034, -0.039, 0.147
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//   2  SC250

[attach=28]
	position= 1.507, -0.082, -0.208
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]
[attach=29]
	position= 1.507, -0.082, 0.203
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//   1  SC500

[attach=30]
	position= 1.730, -0.045, 0.0
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]

//   1  SB1000

[attach=31]
	position= 1.485, -0.034, 0.0
	convex = "^1_Fuse_Ctl_0"
	rotation= 0, 0, 0
[end]


//      WGr21

[attach=32]
	position= 0.155, -0.090, -5.508
	convex = "^1_WingL_Mid_0"
	rotation= 0.0, 0.0, 8.0
[end]
[attach=33]
	position= 0.155, -0.090, 5.507
	convex = "^1_WingR_Mid_0"
	rotation= 0.0, 0.0, 8.0
[end]

//    WGR21   BR21

[attach=34]
	position= 0.154, -0.187, -5.677
	convex = "^1_WingL_Mid_0"
	rotation= -6.2, 0.0, 8.0
[end]
[attach=35]
	position= 0.154, -0.187, 5.677
	convex = "^1_WingR_Mid_0"
	rotation= 6.2, 0.0, 8.0
[end]
[attach=36]
	position= 0.157, -0.203, -5.439
	convex = "^1_WingL_Mid_0"
	rotation= -6.2, 0.0, 8.0
[end]
[attach=37]
	position= 0.157, -0.203, 5.439
	convex = "^1_WingR_Mid_0"
	rotation= 6.2, 0.0, 8.0
[end]


//   

[attach=38]
	position= -7.270, 0.510, 0.185
	convex = "^1_Fuse_Ctl_13"
	rotation= 90, 3.0, 0.0
[end]
[attach=39]
	position= -0.020, 0.380, -7.905
	convex = "^1_WingL_Out_0"
	rotation= -12.0, 0, 0.0
[end]
[attach=40]
	position= -0.020, 0.380, 7.905
	convex = "^1_WingR_Out_0"
	rotation= 12.0, 0, 0.0
[end]


//  8  SD70

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.147, -0.032, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.147, -0.047, -0.228
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 2.147, -0.047, 0.228
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]

[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.034, -0.214, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.034, -0.214, -0.276
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.034, -0.214, 0.276
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.034, -0.039, -0.138
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SD70_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.034, -0.039, 0.147
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 10.0 // 1/8 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 1
[end]

//  2  SC250

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.507, -0.082, -0.208
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 15.0 // 1/2 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 2
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC250_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.507, -0.082, 0.203
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 15.0 // 1/2 
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 2
[end]

//  1  SC500

[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.73, -0.045, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 22.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 2
[end]

//  1  SB1000

[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_GER_SC500_Late.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 1.485, -0.034, 0.0
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	BombHolderMass = 30.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.0
	DamagedPushProp = 0.0 //      Convex -   
	ThrowSoundType = 2
[end]


//  2-  BR21

[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410L.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.155, -0.090, -5.508
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Containers/Container_Wgr21_Me410R.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.155, -0.090, 5.507
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.003
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005//      Convex
[end]

//  4-  WGR21   BR21

[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, -5.677
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, 5.677
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, -5.439
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, 5.439
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=18]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, -5.677
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, 5.677
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, -5.439
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_800.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, 5.439
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=22]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, -5.677
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, 5.677
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, -5.439
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1000.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, 5.439
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]

[BombHolder=26]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, -5.677
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.154, -0.187, 5.677
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]
[BombHolder=28]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, -5.439
	Convex = "^1_WingL_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_GER_WGR21_1200.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.257, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.157, -0.203, 5.439
	Convex = "^1_WingR_Mid_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.08
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 5
[end]



//  

[BombHolder=30]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=33]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=36]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=37]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=39]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=42]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=44]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  

[BombHolder=45]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -7.270, 0.510, 0.185
	Convex = "^1_Fuse_Ctl_13"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=46]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, -7.905
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=47]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.020, 0.380, 7.905
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=9.15

[Entrance]
	EntrancePos= 1.24, 0.51, 0.0
	EntranceRot= 0,0,0
	JumpDir=0,2,-3
[end]
[Entrance]
	EntrancePos= 1.34, 0.51, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
SectorLimits = -180.0, -172.0,  -6.0, +90.0
SectorLimits = -172.0, -158.0, -10.0, +90.0
SectorLimits = -158.0, -140.0, -18.0, +90.0
SectorLimits = -140.0, -122.0, -13.0, +90.0
SectorLimits = -122.0, -104.0,  -8.0, +90.0
SectorLimits = -104.0,  -97.0,  -4.5, +90.0
SectorLimits =  -97.0,  -67.0, -14.0, +90.0
SectorLimits =  -67.0,  -46.0, -16.0, +90.0
SectorLimits =  -46.0,  -18.0, -32.0, +90.0
SectorLimits =  -18.0,   -6.0, -28.0, +90.0
SectorLimits =   -6.0,   +6.0, -39.0, +90.0
SectorLimits =   +6.0,  +18.0, -28.0, +90.0
SectorLimits =  +18.0,  +46.0, -32.0, +90.0
SectorLimits =  +46.0,  +67.0, -16.0, +90.0
SectorLimits =  +67.0,  +97.0, -14.0, +90.0
SectorLimits =  +97.0, +104.0,  -4.5, +90.0
SectorLimits = +104.0, +122.0,  -8.0, +90.0
SectorLimits = +122.0, +140.0, -13.0, +90.0
SectorLimits = +140.0, +158.0, -18.0, +90.0
SectorLimits = +158.0, +172.0, -10.0, +90.0
SectorLimits = +172.0, +180.0,  -6.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_1", 20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_9", 20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_13", 20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_14", 20.0, 2.0, 0.2 // RUDDER_DM_SETTINGS - 
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_1", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_9", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_13", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_16", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS - 
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS - 
		Link = 0, 0, "^1_WingL_In_2", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS - 
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS - 
		Link = 0, 0, "^1_WingR_In_2", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS - 
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_14", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^3_Rudder_Ctl", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_15", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^3_Elev_L", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
	[END]

	[ELEVATOR_TRIM=1]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_7", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_11", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^1_Fuse_Ctl_16", 20.0, 2.0, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
		Link = 0, 0, "^3_Elev_R", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS - 
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_TRIM_DM_SETTINGS - 
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~wtank_0"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~wtank_1"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 5.0
		FrontArmor = 0.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank_0"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank_1"
	SphereHitProtection = 5.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 60.0
		AngleBottomTopAxis = 0.0
		AngleSideAxis = 0.0

		BackArmor = 0.0
		FrontArmor = 5.0
		BottomArmor = 0.0
		TopArmor = 0.0
		LeftArmor = 0.0
		RightArmor = 0.0
	[end]
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=8
	ArmorBack=7
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000 // 

energyloss="Eng0_Spin0",true,0.7,10000 //  
energyloss="Eng0_Blade1",true,2.5,1000 //  1
energyloss="Eng0_Blade2",true,2.5,1000 //  2
energyloss="Eng0_Blade3",true,2.5,1000 //  3

energyloss="~eng02",true,5.0,20000 // 

energyloss="Eng1_Spin0",true,0.7,10000 //  
energyloss="Eng1_Blade1",true,2.5,1000 //  1
energyloss="Eng1_Blade2",true,2.5,1000 //  2
energyloss="Eng1_Blade3",true,2.5,1000 / / 3

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //   

energyloss="~ftank04",true,0.7,10000 //  
energyloss="~ftank05",true,0.7,10000 //  
energyloss="~ftank06",true,0.7,10000 //  

energyloss="~wtank_0",true,0.7,10000 //    
energyloss="~wcooler_0",true,0.7,10000 // 

energyloss="~wtank_1",true,0.7,10000 //    
energyloss="~wcooler_1",true,0.7,10000 // 

energyloss="~otank_0",true,0.7,20000 // 
energyloss="~ocooler_0",true,0.7,10000 // 

energyloss="~otank_1",true,0.7,20000 // 
energyloss="~ocooler_1",true,0.7,10000 // 

energyloss="^1_WingL_In_4",true,0.23,1 //      ()
energyloss="^1_WingR_In_4",true,0.23,1 //      ()

energyloss="^1_Flap_L_1",false,0.23,1 //  -     ()
energyloss="^1_Flap_R_1",false,0.23,1 //  -     ()

energyloss="^1_Flap_L_2",false,0.23,1 //  -     ()
energyloss="^1_Flap_R_2",false,0.23,1 //  -     ()

//Armor

energyloss="~armor03",false, 5,1 //  40  -  5  
energyloss="~armor05",false, 5,1 //  40  -  5  

energyloss="~armor08",false, 6,1 //   
energyloss="~armor09",false, 6,1 //   

energyloss="~armor11",false, 5,1 //  40  -  5  

energyloss="~armor12",false, 8,1 //    
energyloss="~armor13",false, 8,1 //    
energyloss="~armor14",false, 5,1 // 

energyloss="~armor15",false, 8,1 // 
energyloss="~armor15",false, 5,1 // 
energyloss="~armor17",false, 8,1 // 
energyloss="~armor18",false, 8,1 // 
energyloss="~armor19",false, 5,1 // 
energyloss="~armor20",false, 5,1 // 

energyloss="^1_~armor03",false, 4,1 // 
energyloss="^4_~armor04",false, 4,1 // 
energyloss="^4_~armor06",false, 4,1 // 
energyloss="^4_~armor07",false, 4,1 // 

energyloss="~armor01",false, 6,1 // 
energyloss="~armor02",false, 6,1 //

energyloss="^1_~armor23",false, 4,1 // 
energyloss="^4_~armor24",false, 4,1 // 
energyloss="^4_~armor26",false, 4,1 // 
energyloss="^4_~armor27",false, 4,1 // 

energyloss="~armor21",false, 6,1 // 
energyloss="~armor22",false, 6,1 //

energyloss="^4_~armor05",false, 4,1 // 
energyloss="^4_~armor25",false, 4,1 //

//Undercarriage Group

energyloss="GearL_0",true,4.0,1 // 
energyloss="GearL_1",true,4.0,1 //  
energyloss="Wheel_L",true,4.0,1 // 

energyloss="GearR_0",true,4.0,1 // 
energyloss="GearR_1",true,4.0,1 //  
energyloss="Wheel_R",true,4.0,1 // 

energyloss="GearC_0",true,4.0,1 //    
energyloss="GearC_1",true,4.0,1 //      
energyloss="Wheel_C",true,4.0,1 //    

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000
energyloss="~gun02_ammo",true,0.7,20000
energyloss="~gun03_ammo",true,0.7,20000
energyloss="~gun04_ammo",true,0.7,20000
energyloss="~gun05_ammo",true,0.7,20000
energyloss="~gun06_ammo",true,0.7,20000
energyloss="~gun07_ammo",true,0.7,20000
energyloss="~gun08_ammo",true,0.7,20000
energyloss="~gun09_ammo",true,0.7,20000
energyloss="~gun10_ammo",true,0.7,20000
energyloss="~gun11_ammo",true,0.7,20000
energyloss="~gun12_ammo",true,0.7,20000
energyloss="~gun13_ammo",true,0.7,20000
energyloss="~gun14_ammo",true,0.7,20000
energyloss="~gun15_ammo",true,0.7,20000

energyloss="~gun01",true,4.0,1
energyloss="~gun02",true,4.0,1
energyloss="~gun03",true,4.0,1
energyloss="~gun04",true,4.0,1
energyloss="~gun05",true,4.0,1
energyloss="~gun06",true,4.0,1
energyloss="~gun07",true,4.0,1
energyloss="~gun08",true,4.0,1
energyloss="~gun09",true,4.0,1
energyloss="~gun10",true,4.0,1
energyloss="~gun11",true,4.0,1
energyloss="~gun12",true,4.0,1
energyloss="~gun13",true,4.0,1
energyloss="~gun14",true,4.0,1
energyloss="~gun15",true,4.0,1


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=225
max_CAS=760

DangerAoA = 14.0                            // -   
CriticalAoA = 16.5							//   
Maxny = 8.0									// - 
DangerV = 750.0								//    
MaxGearV = 300.0							// -     
MaxFlapV = 300.0							// -     
TakeOffV = 190.0							//   
ClimbV = 290.0								//      (  !)
DescendV = 210.0						    //     (  !)
minV = 225.0								// -  
minVDeltaFlaps = 30.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = true							//     (true - , false - )
OilMaxTemperature = 125.0					// -    
WaterMaxTemperature = 115.0					// -    
//CylinderHeadMaxTemperature = 230.0		// -     